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A UserName Abound

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A member registered Jul 03, 2021

Recent community posts

also on this, it would be nice if parasites are rebalanced to do less damage and have less health, but their effects are alot stronger once you are infected. also the `heat` modifier should maybe be changed to estrus instead; it doenst make alot of sense for a parasite to activly damage its host

its fine. likely just a metadata issue and has no bearing on actual usability

it would be cool if the adventureres could get multiple parasites. for example, nipple shouldnt stop brain or anal from being gotten too.

any info on the next release for this game? even just an update post in regards to whats happening? it was really good and i do want to see the rest of it.

also; bug report. theres no way to scroll through the gallery, and text should have a transparent button background with text on top (you could even have both the button and the text), instead of the user needing to click perfectly on the text

i got the feeling of him being a criminal as well, although i hadnt thought that deeply about it

for some of the next updates, could we get more plants? content like that to sprinkle around the diffrent levels. even 1 or 2 new enemies would be cool to see.

also another mechanic that came time mind recently was a the ability to tame plants to make it so you got the scene, but didnt take any "damage". you'd take clothing damage tho.

for a final thing heres a bug report:
that stone grindy sound that plants make appeared in one of the levels and wouldent stop. it was extremely loud.
might be worth checking if the creature exists at any point while playing the sound on tick, and stopping it if the reference comes back as invalid, sorta as a sanity check. if this was done every 10 ticks or something so you wernt checking an overkill amount, might be worth while. you could use, int++, mod 10, and int == 0 to do this.

i would reccommend you impliment it sooner than later. youll want to reference the save game object across all your scenes (atleast, thats how i do it in unreal engine), and it may be a pain in the ass to give the object access too all the relivent data if you do it later down the line.
it shouldent be too complicated if its anything like unreal engines save system.

Bug Report;
audio settings arent referencing the same game object properly (or they are, but they arent being saved properly), and are set to the default values every time you load into a level. i was setting the audio level to 0 for both sounds and music in this instance.
if you arent able to reproduce the issues, make sure to wipe the save game and try to reproduce it again.

such a high quality game. its full of charm like the classic newgrounds days. im absoloutly loving it!

Bug report; if you are standing on stairs you will become undetectable to bugs is you are a bit of distance away

not nessisarily true. i havent personally gotten viruses in the past, but it must be an issue or else itch wouldent have a sandboxing mode for their web app (its actualy pretty good. i recommend it), but in this case it very like is a false alarm 

any way to go into windowed mode? i basically just want to be able to minimize the game within a quarter second so i can quickly hide my activities.

i know this question is asked alot, but if i purchase chapter 1-6, do i get all future updates, or do i just get chapter 6?

(1 edit)

also i may have found a bug with movement. simply put, when i move i catch on stuff for some reason. not sure if im catching on the ground or the game is forgetting im pressing a button or something. unsure.

EDIT: Found the bug. i had my controller plugged in at the same time. keep in mind that it was a PS4 controller using steam's controller api thing to make it look like an xbox controller.

what came in the most recent update? the 0.2 one. there is no dev log and i really like reading those. its a nice feeling to see progress, even if i had literally no part in the progress in question.